Building an NFT Marketplace in Under 90 Days Without Internal Engineering Resources
NTWRK (now part of Complex)
Web3 & NFTs
March 2021 - June 2022
Technical Product Manager
React, Node.js, Ethereum, IPFS, Web3.js, PostgreSQL
Product Management, Blockchain Development, Marketplace Strategy, Technical Architecture
Summary: NTWRK NFT was a mobile-first NFT marketplace that let artists sell digital collectibles during live shopping events. I built the team and launch plan from scratch and got it live in under three months.
NFTs exploded in popularity in early 2021. Artists wanted in. Collectors wanted in. NTWRK's creator community wanted a way to mint, sell, and promote digital collectibles. Fast.
But NTWRK had a few major constraints:
No internal EPD resources available to support new R&D projects
No ability to launch inside the core native app (due to App Store and Stripe NFT limitations)
No time (NFT hype was peaking fast)
The opportunity was clear: launch a standalone web-only NFT experience that leveraged NTWRK's artist relationships and user base... without breaking anything else in the system.
NTWRK was best described as QVC meets Gen Z: an app for livestream shopping drops from top creators in fashion, music, sports, and art. NTWRK has since acquired Complex, expanding its reach even further into "superfan culture."
I was hired directly by the CTO to lead a skunkworks project: build and launch an NFT platform for creators in less than 90 days. No team. No roadmap. No integration with the existing app. Just a blank slate and a fast-moving market.
I also navigated NTWRK's internal politics: negotiating limited resources and carving out a lane for something radically different.
We knew we couldn't build inside the native app. Apple didn't allow NFT commerce at the time, and Stripe didn't love the risk either. We also couldn't afford to build custom smart contracts: too slow, too risky.
So we went lean:
We designed it to support livestream events, offer timed NFT drops, and onboard artists with zero prior Web3 experience.
Launch Timeline
First Month Sales
This was a crash course in speed vs. strategy.
We moved fast and shipped. But in hindsight, we didn't spend enough time crafting a strong differentiator or long-term vision. Our strategy boiled down to "move fast and ride the wave," which worked short-term, but lacked staying power.
I love building 0-to-1 products at the edges of what's possible. If you're working on something in commerce, content, or community, let's connect.